I have created a MVP with a number of AI behaviours. Whilst the game is not the finished article I would of liked, it does demonstrate the key components.
The main missing routine is the dragon health and movement, these are almost replicate of the monster-health and hero-consume routines for monster, but rather than dying, health would be decreased. As and when time allow I will revisit it, but wanted to get a submission in that at least shows a capability.
I have thoroughly enjoyed this module, and its not something I would of been able to do without this course. The level of understanding around gaming and AI, in particular NetLogo Agents, has been really good in progressing me from 0 to something playable and fun to work on.